
What is VR?
Feel a bit ‘in the dark’ when it comes to virtual reality. Here are some common questions and important health and safety information to help you. If you need further assistance, please get in touch.
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Virtual reality gaming uses special headsets and controllers to create immersive, three-dimensional digital worlds that players can explore and interact with. Unlike traditional gaming on a TV or computer screen, VR makes you feel like you're actually inside the game world by surrounding your vision with computer-generated environments and tracking your head and body movements.
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The basic setup includes a VR headset (like Meta Quest, PlayStation VR, or HTC Vive), hand controllers for interaction, and often sensors or cameras to track your movements. Some systems require a powerful computer or gaming console, while others like the Meta Quest are standalone devices.
We provide all of the equipment you need to enjoy a fully immersive VR experience.
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Most VR manufacturers recommend ages 12-13 and up, though this varies by brand. Young children's vision and balance systems are still developing, making them more susceptible to motion sickness and potential eye strain. Many experts suggest limiting or avoiding VR use for children under 10.
Some of our games are suitable for children as young as 7. These are shorter games and must be played with caregivers present.
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While generally safe when used properly, VR can cause motion sickness, eye strain, headaches, and disorientation in some users. There are also physical risks from moving around while wearing a headset, such as bumping into objects or tripping. Some people may experience seizures if they're sensitive to flashing lights.
If you are prone to seizures or have any health concerns, please speak to us before booking a session.
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Start with short 15-30 minute sessions, especially for beginners and younger users. Take regular breaks every 30 minutes to rest your eyes and reorient yourself. Listen to your body and stop immediately if you feel nauseous, dizzy, or uncomfortable.
Most of our games can easily be played in short bursts and our sessions can accommodate two games with a break in between.
Our escape rooms take a little longer but are much less taxing on the body.
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Check the game's age rating and content descriptors, just like traditional games. VR can make intense or frightening content feel more realistic, so something that might be fine on a regular screen could be overwhelming in VR. Read reviews and consider trying games yourself before letting children play.
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Modern VR systems are much more user-friendly than early versions. Our headsets have simple setup processes and intuitive controls and we are there to set everything up for you.
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Many headsets accommodate glasses, though it may affect comfort and fit. Some systems offer prescription lens inserts as accessories. Contact lenses often provide a better VR experience if you're comfortable wearing them.
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Stop playing immediately and remove the headset. Sit down, get fresh air, and focus on a fixed point in the real world until the feeling passes.
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Wear comfortable, non-restrictive clothing that allows for movement. Closed-toe shoes with good grip are essential for safety. Avoid loose jewelry, scarves, or anything that could get caught. Tie back long hair.
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We sanitise headsets and controllers between each use to ensure equipment is both visibly clean and to minimise contagion.
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We can accommodate groups up to six at the moment, though our sports hall is large enough for many more players.
Once we gauge the popularity of the experiences, we may expand our offering for larger groups or teams.
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We have trained staff supervising all sessions. We'll help you get set up, explain the controls, monitor your safety during play, and assist if technical issues arise. We will intervene quickly if someone becomes disoriented or unwell.
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Our VR games take place in our sports hall - large enough for five-a-side football!
It has a spring floor and clearly marked areas. All sports equipment is safely stowed away when not being used.
We use specialised sensors to ‘mark out’ the space for play so there’s no risk of running into a wall.